Monday, February 28, 2011

Broadcasting schedule and chat rules.

Broadcasting Schedule (eastern standard time).
Monday-Thursday Random.
Friday 10:00PM-till I get tired.
Saturday 10:00PM till I get tired.
Sunday 10:00PM-2:00AM.


CHAT RULES
Please be respectful to everyone in chat no racial comments or abusive language, While i do generally do epic fail please no obsessive comments on how i suck no one wants to hear that over and over again i am well aware i am not the most skilled gamer out there lol.


***Please note if i am broadcasting 18+ games (games with a lot of violence of obsessive cussing) a new page will open please click on the (i am over 18 button) then come back to this page and chat should work just fine.*** 


http://www.thedumbassgamer.info/live-stream





Sunday, February 27, 2011

Big thank you to ducky for all the help check out his site.

Big thank you to Ducky for making me some great site backgrounds and banner pictures you can find his site hear. http://ducky108.deviantart.com/

Saturday, February 26, 2011

Video Archives page update

Hi everyone just wanted to let you all know that updates are done for the Videos Archives Page added 9 new videos.  Also going to work on getting a normal schedule for broadcasting looking at two to three days a week I should have things figured out by the start of March.

Saturday, February 19, 2011

Site update incoming...

Hay everyone just wanted to let you all know during the week we will be updating the site (archives page) with more content from my past broadcasts.  I think and hope that I figured out a acceptable bit rate for the video and audio for what I actually do have for upload speed to be able to provide good viewing experience.
www.thedumbassgamer.info

Friday, February 18, 2011

Video Archives

Hi everyone we revamped the Video Archives page higher quality video we were trying to use YouTube how ever the quality of the video after the upload was too degraded therefore we have decided to embed strait from Justin tv resulting in much better quality of video.   This is still a work in progress if anyone has any ideas feel free to email me at thedumbassgamer@gmail.com   Video Archives are located at www.thedumbassgamer.info/videos-archives

Thursday, February 17, 2011

Justin tv and Video Archives.

Well everyone our move to Justin.tv is now complected, we also changed the videos page to video archive  where we will be uploading our past live broadcast.  Also we will be having a live show on (2-18-2010 starting at 6:00pm EST) as well as on (2-21-2010 at 6:00pm EST)
(www.thedumbassgamer.info/live-stream)
(www.justin.tv/gamestop692)

Tuesday, February 15, 2011

Moving from LIvestream To Justan tv

Quick update. Because of our continued problems with Livestream.com we will be moving to Justan tv as quality and how stable the stream is by far better.  This will happen though the week and you our users should notice no difference other then a different player on our livestream feed page on our website (thedumbassgamer.info).

Monday, February 14, 2011

Live Broadcast added to live stream playlist

Hey gang just wanted to let everyone know that we added the latest Livestream broadcast (Call OF Duty 2/14/2010) to the playlist on the Livestream Feed page.

Sunday, February 13, 2011

Come one come all.

Come one and all and watch the dumb ass gamer try to play his next game on 2-14-2011 from 6:00 EST-7:00EST.  thedumbassgamer.info

Saturday, February 12, 2011

Are you a good gamer?

I have a question for you.
Are you a good gamer? Now I guess I should give a explanation what I mean by that what I mean is more what makes a good gamer and I am not talking about how good of a gamer you are no my friend I am talking about sportsmanship. Now I know I am not the best gamer out there in fps games but then again I play to have fun and enjoy myself you see I don’t care how good or bad I do I care about having a good time now when I get shot in the head and die 10 times sure I get a bit irritated but at myself never at the other player who is more skilled at the game them me. Now let me tell you what I dislike I dislike playing when people who are good at the game complain when they die you know the ones I am talking about they got 25 kills 3 deaths and you happen to get the next kill on them and they call you a hacker right after they call you a noob (mind you all of us are noobs at some point right). These kind of players to me are poor gamers yes yes yes I know they are good at the game but they rune it for other players if you ask me. So my question to you all is what makes a good gamer to you, is it just being good at a game or is it more? What is your take I want to know feel free to post in our forums for further discussion in general discussion. 

Thursday, February 10, 2011

Diablo III Game Info


Diablo III

Diablo III is an upcoming dark fantasy/horror-themed action role-playing game developed by Blizzard, making it the third installment in the Diablo franchise. The game, which features elements of the hack and slash and "dungeon roaming" genres, was first announced on June 28, 2008, at Blizzard's World Wide Invitational in Paris, France.

Plot

The game takes place in Sanctuary, the dark fantasy world of the Diablo series. This world was saved twenty years prior by a handful of unnamed heroes in Diablo II. Warriors that survived the onslaught of the armies of the Burning Hells have gone mad from their ordeals and it is up to a new generation of heroes to face the forces of evil threatening the world of Sanctuary. Players will have the opportunity to explore familiar settings such as Tristram.
The only confirmed NPCs are Deckard Cain, who has appeared in both of the previous games, and his stepdaughter, a new character that accompanies the hero in quests from time to time. Cain's journal on the official site brings the player up to speed on the events of the first two games. Diablo's world map is composed primarily of two main continents with several small islands in the Northwest region.


Gameplay

Diablo III's inventory and HUD will retain a feel similar to that found in earlier games in the series, including a viewpoint reminiscent of the old isometric view. At first there was a new inventory system, but it has recently been reverted back to the original "tetris inventory", as found in Diablo 2. The inventory is divided into two tabs, one for items that players find, and others for quest items that players will find throughout the game.
Diablo III is similar in style to its predecessor, Diablo II. The proprietary engine will incorporate Blizzard's custom in-house physics, a change from the original usage of Havok's physics engine, and feature destructible environments with an in-game damage effect. The developers are aiming to make the game run on a wide range of systems, and have stated that DirectX 10 will not be required. Diablo III will use a custom 3D game engine in order to present an overhead view to the player, in a somewhat similar way to the isometric view used in previous games in the series. Enemies will utilize the 3D environment as well, in ways such as crawling up the side of a wall from the depths into the combat area.
As in Diablo II, multiplayer games will be possible using Blizzard's Battle.net service, with many of the new features developed for StarCraft II also available in Diablo III. Players will be able to drop in and out of sessions of co-operative play with others.
An enhanced quest system, a random level generator, and a random encounter generator are slated for use in order to ensure the game provides different experiences when replayed. Overall, the game will include both static and randomly generated levels. Additionally, there will be class-specific quests to go along with the main storyline quests. Blizzard originally planned to have in-game cutscenes, but decided these would divert from the gameplay and decided against them. Two new armor pieces will be available: shoulder plates and leggings.
Unlike previous iterations, gold can be picked up merely by touching it, rather than having to manually pick it up. Sidekicks, unlike Diablo II, are now distinct NPCs who join the player, rather than randomly-generated and endlessly replaceable hires. One of the new features intended to speed gameplay is that health orbs drop from enemies, replacing the need to have a potion bar, which itself is replaced by a skill bar that allows a player to assign quick bar buttons to skills and spells; previously, players could only assign two skills (one for each mouse button) and had to swap skills with the function keys. Players can still assign specific attacks to mouse buttons.
Skill Runes, another new feature, are skill-modifying items that are randomly dropped by monsters and used across all classes. Similar to runes in Diablo II but instead of changing equippable items, they can be attached to skills as though they are items, often completely changing the gameplay of each skill. They also have the ability to make one particular spell in each class more powerful, and give the player options as to how the rune will enhance a particular spell. For example, investing Skill Runes on the Wizard's "Lightning" can allow the players to make the lightning jump towards additional enemies, or, alternatively, adding the runes with explosion effect blows the enemy up and causes damage to the surrounding area.


Artisans

Artisans are NPCs who sell, craft and enhance equipment. Three types of Artisans can be acquired by completing a quest for each: a blacksmith, a mystic, and a jeweler. Artisans create items using materials the player can gather by scrapping acquired items and reducing them to their component parts. Unlike Diablo II, rare and magic items can be enhanced, not just basic weaponry and armor. These materials are used to create items which will have random bonuses. Crafting can also be used to train and improve the skills of the artisans rather than create new items. When Artisans gain new levels, their shop reflects their higher skill level. The process of salvaging items into materials also make inventory management easier. Blizzard stated that this crafting system was designed so that it would not slow down the pace of the game.


Character classes

The five character classes of Diablo III.
L-R Wizard, Witch Doctor, Demon Hunter, Barbarian and Monk
There will be five available character classes: the Barbarian, the Witch Doctor, the Wizard, the Monk, and the Demon Hunter. The Barbarian is the only class that Blizzard is planning to bring back from Diablo II for the initial release. Blizzard has also stated that the Monk is not related in any way to the Monk class from the Sierra Entertainment-made Diablo: Hellfire expansion. The Archivist was presented on April 1, 2009 following Blizzard's April Fool's Day joke tradition.
In the previous two games each class had a fixed gender, but in Diablo III players may choose the gender they would like to play. Although Blizzard initially revealed only one gender per class, the alternate gender has been revealed slowly in the lead-up to the game's release. Currently, four of the five announced classes have had both their male and female form revealed. At Blizzcon 2010, the fifth class was revealed to be the Demon Hunter, but only the female form appears on the official website as of 8 February 2011.


Development

Deckard Cain speaking to a barbarian player in an in-engine cutscene.
Development on Diablo III began in 2001 when Blizzard North was still in operation. The original artistic design differed from that shown at Blizzard Worldwide Invitational 2008 demonstration, and had undergone three revisions before reaching the standards felt necessary by the team behind Diablo III. The development teams are composed of fifty people. Most of the game mechanics and physics are complete, and are undergoing minor revisions. Most of the current and remaining development will focus on adding game content.
Diablo III's lead designer is Jay Wilson, a former Relic Entertainment designer credited with work on Warhammer 40,000: Dawn of War and Company of Heroes as well as Blood II: The Chosen for Monolith Productions. Its lead world designer is Leonard Boyarsky, one of the six co-creators of Fallout.
The game is being planned for a simultaneous release on both Windows and Mac OS X platforms. Blizzard is considering making the game available on other platforms.


Music

Russell Brower composed the music for Diablo III. When composing for the orchestra, he tried to respect the Wagnerian style from Lord of Destruction expansion of the second game in the series. The Overture is considered the main theme of the game and it has been performed by the Eminence Symphony Orchestra. A similar composition was used on the Cinematic Teaser Trailer of the game. The Tristram theme from the first Diablo videogame, also used in the second game, is present in Diablo III with few changes to it.




Site Update.

Hi everyone wanted to let everyone know that we added 39 Joe Cartoon videos to the videos page.  :)

Wednesday, February 9, 2011

Brink info and release date.

Brink
Brink is an upcoming first-person shooter video game developed by Splash Damage and inspired by the Seasteading movement, scheduled for release May 17, 2011 in the US and May 20 in Europe. It offers team-based multiplayer missions with authored narratives, persistent player characters and an approachable nature. It is also developer Splash Damage's first original title, as past titles were part of franchises. In Brink, two sides, "Resistance" and "Security", fight in the previously utopian city known as The Ark, a floating city surrounded by the waters of a flooded Earth. The Ark was designed as a prototype of a perfect city, with renewable resources and no pollution, large enough to support 5,000 residents. However, due to many refugees entering the city from other parts of the world, its population has grown to 50,000, meaning there are not enough resources to go around - resulting in the city being on the brink (hence the name of the game) of a civil war. Brink will feature Steamworks integration, including Valve Anti-Cheat. Its technology is id Tech 4 with a new rendering framework and improved support for multiple CPU cores


Gameplay
Brink is a first-person shooter built around a story mode playable online with up to 8 players in a co-operative style, against bots, or in competitive team-against-team multi-player. Full cosmetic customization of characters is possible via gear bought with experience points earned by completing objectives. Brink also features Splash Damage's SMART ("Smooth Movement Across Random Terrain") System. It allows players to maneuver around complex environments without equally complex input by analysing their position and judging what they are trying to do. The movement style is that of parkour, similar to that as seen in the Mirror's Edge game. The game features four class types, each with different traits and abilities, designed to promote teamwork. The first class, Soldier, can resupply teammates with ammo and carries high explosives to destroy key targets. The second class, Engineer, can buff their teammates' weapons and can also place turrets at strategic locations. The third class, Medic, heals downed teammates and can also buff their allies' health. The fourth class, the Operative, can hack objectives and perform acts of sabotage. Operatives can interrogate downed opponents to provide intel on enemy locations or disguise themselves and operate as one of the enemy. While in gameplay, both multiplayer and campaign, the player can bring up a "wheel" of sorts providing various objectives to fulfill. Each of these objectives give a specific amount of experience. The available missions are produced by the Squad Commander system based upon the player's specific position on the map, his relative skill, current progress in the overall mission, and a wide variety of factors.